Batman: Arkham City - The NVIDIA GeForce GTX 660 Review: GK106 Fills Out The Kepler Family

June 2024 · 1 minute read

Batman: Arkham City

Batman: Arkham City is loosely based on Unreal Engine 3, while the DirectX 11 functionality was apparently developed in-house. With the addition of these features Batman is far more a GPU demanding game than its predecessor was, particularly with tessellation cranked up to high.

Arkham City is another game that has favored memory bandwidth and ROP throughput over shader performance on Kepler parts, which means the GTX 660 does relatively well here. The performance drop coming from the GTX 660 Ti at 1920 is only 4fps, which puts the GTX 660 ahead of the 7870 by the same amount and well ahead of the 7850. On our 5th game the GTX 660 finally gets a win, even if it is just a modest 5%.

Interestingly enough this is also a good showcase for the GTX 660 versus the GTX 460, with the GTX 660 stopping just shy of doubling the GTX 460’s performance. More than anything else the extra 1GB of RAM is making the biggest difference here, which going forward is going to be the GTX 460’s Achilles’ Heel. With newer games the GTX 460 and GTX 560 are likely to run out of memory before they run out of shading and rendering resources.

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